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	<title>Ironseed Developer Blog</title>
	<link>http://ironseed.com/wp</link>
	<description>Ironseed Developer Blog</description>
	<lastBuildDate>Fri, 14 May 2010 03:08:40 +0000</lastBuildDate>
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		<title>Ship designs</title>
		<description><![CDATA[Greetings everyone; I&#8217;m Schmendrick, and this is my first post to the front page, here. Adept asked me nearly a month ago to make this post, but that cursed animal, &#8220;Real Life,&#8221; intervened, and I spent a ridiculous amount of mental energy at my day job tracking down a threading error (if you don&#8217;t know [...]]]></description>
		<link>http://ironseed.com/wp/2010/05/13/ship-designs/</link>
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		<title>Artists have been chosen!</title>
		<description><![CDATA[We poured over +100 submissions and have finally made our choices.  Pedro Medeiros will be our creature artist and Mark Taihei is our ship/tech concept artist.
Here is a recent render Pedro constructed for the Sengzhac:
You can see more of his work here:
http://saint11.carbonmade.com/
And here is a recent set of ideations for the ship itself from [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/22/artists-have-been-chosen/</link>
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	<item>
		<title>Choosing concept artists is REALLY hard.</title>
		<description><![CDATA[We&#8217;ve gotten at least 40 portfolio submissions.  There are some real world class talents in here.  I thought I knew for sure who we were going to choose&#8230; and while we&#8217;ve narrowed the tech/ship artist down to two or three candidates we&#8217;re still very much conflicted over the creature artists.  The primary [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/16/choosing-concept-artists-is-really-hard/</link>
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		<title>Marketing, Concept Art and Fried Chicken</title>
		<description><![CDATA[When you&#8217;re an Indie Dev shop it helps to have friends.  I&#8217;ve got one who&#8217;s a crack Marketing maven and she&#8217;s agreed to help us out as much as time and patience permits.  She&#8217;s doing research right now into when and where to start announcing the game&#8217;s progress and what not.  These [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/05/marketing-concept-art-and-fried-chicken/</link>
			</item>
	<item>
		<title>Ironseed 3D Engine</title>
		<description><![CDATA[The 3D engine used by Ironseed uses a rendering method known as a submission model. The 3D engine itself doesn’t understand the organization of data, only how to render primitive types to the screen. This means that the user of the 3D Engine is responsible for maintaining and organizing the 3D objects in a way [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/04/ironseed-3d-engine/</link>
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		<title>Up and Down</title>
		<description><![CDATA[I feel like I make no progress and then all of a sudden a ton of stuff gets done.  I guess that&#8217;s the nature of iterative design.  I&#8217;ve got to make another refactor pass over the engine and that&#8217;s always tedious but necessary.  As I do more of the screen, patterns emerge. [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/04/up-and-down/</link>
			</item>
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		<title>New Forum, etc</title>
		<description><![CDATA[So I finally upgraded the forum.  It had been 3 years since I allowed new users because we were totally overrun by spam bots.  I finally updated the forums and migrated all the previous posts to the new setup.  Let&#8217;s hope we can stay up and accept new users for a lot longer than the [...]]]></description>
		<link>http://ironseed.com/wp/2010/04/01/new-forum-etc/</link>
			</item>
	<item>
		<title>Scripting Architecture</title>
		<description><![CDATA[Hopefully this will explain the scripting architecture a little better:

]]></description>
		<link>http://ironseed.com/wp/2010/03/30/scripting-architecture/</link>
			</item>
	<item>
		<title>Ironseed Architecture</title>
		<description><![CDATA[
Ironseed is built on several layers, giving us more flexibility and abstraction.  Nothing talks directly to the implementation, only though interfaces.  We can easily swap out one engine for another if we want to later on.  The diagram isn&#8217;t 100% accurate since there&#8217;s a lot more going on here than can fit into a simple [...]]]></description>
		<link>http://ironseed.com/wp/2010/03/30/ironseed-architecture/</link>
			</item>
	<item>
		<title>Old vs New</title>
		<description><![CDATA[Just to be clear, there are really two projects in place right now. I&#8217;m working on rewriting the original &#8211; same art for the most part, same game play. The difference is the game will be running on a modern engine and proving out tech for the next one.
My goals for rewrite:

Prove game engine, 3D [...]]]></description>
		<link>http://ironseed.com/wp/2010/03/30/old-vs-new/</link>
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