So I'm currently rewriting Ironseed using a newer engine. I'm doing this for a number of reasons:
* test my new engine
* I don't have any new art resources for the new Ironseed sequel
* having a fully functional game makes it easier to test new combat, creation, and other systems
Current Status:
* Data converted to PNG, MNG, XML - done
* Data loading (managers) - done
* Planet Generation Prototypes - done
* Planet Generator Utility
* Planet Manager
* Intro Sequence - working on it, need some sort of scripting I think
* Main Menu - almost done, needs particle/star effect
* New Game (Charcter Creation) - done
* Ship Instance Data - almost done
* Debug Menus / Editors - debug menus done
* Options
* Save Screen
* Load Screen
* Main Game Screen
* Crew Comm Screen
* Log Entry Screen
* Creation Screen
* Psy Eval Screen
* Combat Screen
* Probe Screen
* Trade Screen
* Comm Screen
* Crew Status Screen
* Cargo Screen
* Sector Map Screen
* Ending Sequence
* Game Displays
Ironseed Specific Code : 8010 lines of code
Engine: 119960 lines of code
