What’s old is new
The hardest part about this project for me is getting refamiliarized with 3DS Max. Back when I was building models for Greed and Ironseed I was using the DOS version, and, right after our company closed up shop, they came out with the Windows version which was a complete rewrite of the original and a pretty steep departure UI-wise from the first.
Fast forward a few years and here we are taking the final stab at rewriting the game. Learning 3DS all over again is a pain, but I notice a lot of similarities between how it’s evolved and how Ironseed is evolving. Ironseed was DOS based, simple, and non extensible. The new Ironseed will be multi-platform, much richer visually, and will be highly extensible from the plugin and scripting frameworks we’ll be using. Now I’m not saying Ironseed is as complex as 3DS, far from it. But it’s hard not to see how the two have changed and are changing and smile.
So it’s been 15 years since then and a lot has changed. But our interest in coming back to this game to do it better has not. We’ll finish this rewrite and we hope we honor the original as well as improve upon it in ways that delight and surprise you.
Stick with us for continuing updates as our work progresses and thanks for remaining our fans.
